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- Fade to Black
-
- Walkthrough:
- ============
- I found the following walkthrough for the PC version but it should
- work fine on the PlayStation version as well (I took the liberty to
- make some minor corrections though).
-
- Here we go...
-
- Level 1 - The Prison.
- ---------------------
- Get out of your cell, kill floating ball. In corridor step on the
- plate to open the door ahead, run before it closes. Step on the
- green plate. The green forcefield will deactivate and the security
- droid will move ahead. Wait until the droid passes the red plate
- and deactivates the red forcefield ahead of you, then run.
- Open the door, kill automatic turret on the right and duck.
- The Morph guard will come down to get you - kill him (2 bulletts).
- Step inside the teleport and use it. At the second floor recharge
- your shields, open the door with a red cross sign. Walk ahead and
- prepare to kill a giant spider that will drop down at you. He takes
- about 6 bulletts (don't forget to reload your gun in progress).
- Search the cupboard, get map scanner and hint. Read the hint. Use
- the console near there and exit to the corridor where you came from.
- Now drop down to the door with a spoon and fork sign - prepare to
- kill the Morph on your right. Go thru the door to the hall, open
- lockers, get mine and recharger, proceed further and kill Morph on
- left. Search the locker. Open door, there'll be a scared cook
- begging you to not to kill him. It's a shame that you can't kill
- this swine, 'cause as soon as you enter the fridge room (door on
- the left) he'll let the two Morphs on you. Kill them, use the code
- console. Make your way back to the starting corridor, prepare to
- kill one more Morph. (It'll be a good idea to recharge here).
- Go to the second corridor again (where the spider was) and go thru
- the door near the locker. Ignore the Morphs, you can't kill them
- all. Here do everything fast - use lever, run thru newly opened
- door and kill Morph inside. As soon as the door closes you'll be
- safe. Go left and prepare for an explosion. It's a good idea to use
- your portable recharger now. Push the red button, go ahead to
- another door, use console near there (I don't know if this is
- necessary, but it's fun). There's a Morph generator in there, so
- watch your back. Go thru the door. In hall kill Morph behind the
- bars. You may also shoot the half-dead human there, or you may
- leave him for some extra thrilling moments (but you were warned!).
- Search lockers, read the new message. Open door ahead - from here
- you'll be in the same corridor. Go thru the left door to the first
- corridor, kill Morph, go to new door (against the kitchen door).
- In small room be ready to kill the Morph as the door opens. In
- console room go thru left door, kill Morph, use code console. Go
- out and to the opposite door, kill Morph there, approach the left
- door slowly and it will open. Jump over the electric floor and kill
- two Morph guards. Use right teleporter, push button to turn off
- electric floor, kill Morph, get into the room with some funny
- "human" stuff (TVs, etc). Get key from locker, return all the way,
- use left teleporter, in hall go thru the big door behind the column,
- use console, exit thru the second door. Now the second teleporter
- in the corridor is active. Recharge here. Use 2nd teleporter, kill
- floating drones, use the console to activate the cartrack. Follow
- it thru the door (it opens for cartrack only). (If you fail to match
- it - open the door near the cartrack operating console and find the
- second console there to return the cartcrack to its place.) In
- small corridor push button, use nearest teleporter. Up there kill
- Morph, run thru the dark hall with 2 turretts on walls (they'll
- shoot, don't mention). Open door, ignore the console for now.
- Open next door, kill security droid. Run ahead the corridor and open
- the door at the end. This is the warden's office. Stand before the
- glass walls that go round his desk and use a bouncing mine to finish
- him. Be ready to kill a guard appearing behind you and get his key.
- Then open the locker in the office and get the hangar key. Get out,
- go to the room you came here thru, use the console, exit and run
- thru the hall with shooting turretts again. Use teleporter, in the
- same small corridor use teleporter on the right (it was inactive).
- As you land shoot the floating drones immediately, then go into the
- shuttle.
-
- Level 2 - Morph Base.
- ---------------------
- Read all the messages you receive - they contain some info about
- how to complete this part and what to do after what. In the new
- room recharge if needed and take the door to the right. Kill Morphs
- (they are different here, a bit harder and punky-colored) and go to
- door straight ahead. In first locker take explosive bulletts and
- change to use them (they're infinite, but twice more powerful that
- normal bulletts). Proceed all the way ahead until you find a room
- with a console and a recharger. Recharge (if needed) and use the
- console to access the cells. Proceed to go ahead, kill Morphs and
- droid guards until you find the door that you cannot open. From
- here return to the corridor and take the door near the one you
- visited. Jump between the mines, open door, kill Morphs, use
- farther console of the two. From here go back to the starting hall,
- kill guards if any. Open the far door and proceed ahead carefully -
- prepare to kill 2 spiders coming at you from each side! After you
- done it take the door to the left, then in small corridor turn left.
- Go thru opened door, step on the first floor switch, then on the
- second, then go one step back - this should desactivate both of the
- forcefields, red and green. Jump over the second switch now and
- take plasma bulletts from locker (for use later).
- Now return all the way back to that room with a door you could not
- open then - it should work for now. Turn around the corner - here's
- the professor you were looking for. (Also search the locker for
- heat-seeking bulletts. Pity they're not infinite). Use console to
- turn off the forcefield, go near the old man and move ahead slowly.
- From here you must only walk, not run, or the professor will not
- follow you. Open the second door in this room, not the one you came
- here thru, kill Morphs (if any). In the washing room turn left,
- kill guards again, open door in the end of the corridor and guide
- the old man to the teleporter slowly. As he leaves he gives you the
- data cube containing powerful computer virus to destroy the
- security net. With said cube return to the room with two consoles,
- but now use second. Select data cube in your inventory, step near
- it and press U. Now, RUN! Ignore all the flying balls, guards and
- creatures, just run to the same teleporter!
-
- Level 3 - Mars Mining Facility.
- -------------------------------
- From the room you appeared at turn right and kill Morphs: they are
- more tougher now, and some of them are unarmed - they just run at
- you screaming "Die, human!" and try to slice you with their bladed
- hands. Blimmin' krewel. Okay, first of all clear the big green hall
- you are in now of Morphs. If you lose too much energy, the
- recharger is hidden behind the secret door just opposite the door
- you came out from. Then find a train of cartracks and push the
- button near there to activate one cartrack. Follow it everywhere -
- there are 4 doors that open for cartracks only. Kill everybody
- behind the doors, search all lockers to obtain a huge amount of
- keys to different sectors. Behind one of the doors there's a
- console, operate it. Also you should find a radiation shield and a
- recharger somewhere there. With the keys open all of the doors you
- can in the hall and find 3 pieces of some blue mineral called
- Risidium. It's simple, there are no monsters there, you must just
- switch a few floor switches and all. In one of the rooms with
- Risidium there's a spider hanging out behind the forcefield - kill
- him before you step on the floor switch, or he'll let loose on you.
- In the same room there's an another door - if you open it the sign
- "Radioactive area" starts to flash. Use your radioactive shield
- (it's nice to recharge before), then use 4 bouncing mines to kill
- the Morph miner hiding behind the right corner. Go to corridor and
- take the right door avoiding that nasty creature hanging on the
- wall - it has damn long claws. Open door, kill droids and Morph
- guard. Step on the floor panel and read the message given by the
- computer. From it you'll understand how to operate the drilling
- machine - just use Risidium on small slot on the machine's left
- side. It'll move, follow it. You'll have to recharge it a few times.
- As soon as the machine reaches the end of the corridor, the
- labaratory door will open and let it in - you must slip inside too.
- In this room you can discard that power-hungry radioactive shield.
- Search the locker straight ahead for station coordinates document.
- As you read it, you'll recieve a message from your friends - read
- it and you're teleported to the next level.
-
- Level 4 - Venus Space Station.
- ------------------------------
- Don't bother killing that blue Morph - they appear always and
- always, better run to the door to your left for safety. In the
- corridor visit the door near the console - it's radiation
- everywhere, so kill those drones quickly and sneak to the right for
- safe room. Look right and kill the Morph who's mucking with the
- code console. Recharge, use console, get everything from the
- lockers. Go to the opposite side of the room, open door, in the
- hall ignore the first opening door on the right, but use the
- teleporter. Go ahead, then to the right thru door avoiding turret
- shots and the electric floor. In next room search the nearest to
- enter locker, ignore the second and sneak past the mine. Run thru
- the door and do not stop when the guards will run at you - instead
- step on the two floor swiches ahead of you, they'll activate
- forcefields which will kill the Morphs. Go right, thru two doors,
- sneak between the bouncing mines. Go to the far end of the room,
- search the locker for area scanner, kill two Morphs appearing at
- your back. Now return all the way to the teleporter and use it.
- From the same hall where teleporter is walk right to the curvy
- corridor ending with a door. There'll be two Morphs - one in front
- of you and one back - so be prepared. Open the door, ignore the
- "Radioactive room" line, it's just a fooling. From the very
- beginning of the room turn right into the small corridor near the
- red forcefield. Step on the floor switch, exit - the forcefield's
- gone. Go there, kill guards, search both lockers for two keys.
- Exit the way you came here thru. And now visit the big door on the
- right side of the hall. It's the door to that top deck part (or
- something like that, don't remember :) ) and it has a kind of
- bridge behind it. This is the most tricky part of the level - you
- must walk between the lasers that shoot thru that whole area.
- I can't help you much here, it's all a business of steps and jumps:
- watch the lasers, time carefully between shots and save at *every*
- single move. At the deck you may ignore the door on your right -
- there's a couple of grenades in there, but you'll have to deal with
- two Morphs. Stand before this strange stand, take your gun out and
- aim at the console on its right side. Shoot it twice - the force-
- field will die and you will release this thing that was hidden
- inside of the stand. (Jeez! It's a flying head! What a nice
- hairstyle! ) This, hmmm, thing will fly ahead to the left door, and
- as the door opens you must run inside the room. Kill the guards or
- ignore them - it's necessary for you to not to lose that flying
- head from your sight. Follow it up to the space shuttle - and the
- next level.
-
- Level 5 - The Pyramid.
- ----------------------
- It's the hugest and hardest level of the game. Check everything
- twice you won't get into that "I-forgot-to-take-that-thing-and-now-
- I'll-have-to-return-all-the-way-and-lose-energy"-kind of problems.
- From the room you landed in run to the door on your right.
- Nevermind the shooting turret - there are 3 blue forcefields on this
- bridge that restore your energy to the full, use them carefully.
- In the next hall search the *far* locker, the one near the wall with
- a red and blue stones in it. Approach this locker from its farest
- side, or you'll wake up one of the Golems (green stone guys) that
- stand in this hall - they are slow but invulnerable to shots. With
- the key you found in the locker return to the starting room
- (recharge with the blue force if you need). Use right teleporter.
- In this room search both lockers, nevermind the floor switch, but
- do *not* touch the button on the wall! Be sure to take the gem from
- the second locker, they are important. Walk out the door, run ahead
- from the shots, open next door, here are 2 rechargers. Behind next
- door kill 4 guards and enter the basin room. Open the door and in
- the blue room search both lockers. As you approach the second one
- (with a switch) turret will start to shoot, push wall button to
- stop it. Again, make sure you took a colored gem. Exit to basin
- room, push wall button. Now the floor switches in the corridor are
- active - step on one of them accurately and the red forcefield will
- appear. Go back to the starting point of the corridor to the basin
- room - there are two wooden statues in there (maybe not wooden, but
- they sure look like). Push first the right, then the left. Be ready
- for some action - there will be a Golem coming alive behind the left
- door. Run ahead to the first floor switch and stand on it to keep
- the forcefield active. The stupid Golem will follow you and burn in
- the field, leaving his eye (yekk!) behind. Step out the switch and
- take the eye. Return to the basin room and approach the basin from
- the back side - the hand will appear out of the water, apparently
- attemting to make you give something to it. Pity you don't have any
- spare change :) so you must give it the Golem's eye - it will be
- quite satisfied. If you check out your inventory now you will
- notice a new item - pyramid code. Now return to the same corridor
- and approach the wall just against the room where Golem was hidden.
- Aha! A secret passage! Kill droid, avoid bouncing mines, take
- another crystal from locker, jump away from the forcefields and exit
- to the old room with teleporter. Use it. In the landing room now use
- the second (left) teleporter. In rooms ahead shoot 3 Morphs. Run
- thru the corridor full of bouncing mines, trying (as much as
- possible) to avoid them. In the bird hall kill guards. Here you must
- get one paralyzed bird (as said in hint #3, as I remember).
- To paralyze it use any of the 4 floor switches - step on them to
- activate the stun guns that are hidden behind the crystals in walls.
- As one of the birds gets stunned pick it up and pay your attention
- to the wall painting which describes the evolution of Morphs.
- Remember it. Now visit the door on the left side of the hall.
- Here kill 2 blade-handed Morphs, avoid Golem, and proceed to the
- end of the curvy corridor to the door. Open it. If you're lucky,
- the 3 Morph guards in there will be busy trying to kill one Golem -
- they won't pay attention to you and you may kill them one by one.
- If you're not lucky, the guards will notice you and you will be
- caught in a hell of a crossfire. Anyway, after you finished the
- Morphs, approach the group of icons to your right - these are the
- same as the wall painting in the bird hall, but in a wrong
- combination. All you need to do is to place them so that the
- evolution line of the Morphs is correct. When everything's done
- right, the door near the one you came here through will open for
- you. Kill spider, search locker for another crystal. Exit thru
- another door and return to the landing room. From here run to the
- same very hall which you visited the first (with two Golems).
- Go thru the first door on the left, here look at the mosaic on the
- floor carefully, remember it very good. Use teleporter, jump over
- the fields, and you are in the oracle room. Here you need to
- "follow the way of the oracle" - it means that you must walk the
- same way the mosaic on the floor of the previous room lies. It's
- simple, you just need to remember the exact appearance of the
- mosaic. After you are done, an another flying head will appear and
- tell you to free the bird. Do so (just Use the bird) and it will
- thank you and give you a crystal code - it's a model of six
- different-colored crystals you need to have. You already got 4 and
- there will be 1 more - return to the hall with 2 Golems and search
- the second locker for a crystal. Be careful, at the same time the
- Golem behind you will come alive and the wall gun will start to
- shoot paralyzing shots. After you took a crystal approach the wall
- panel on the left side of the hall - it's the exact copy of the
- pyramid code. Look at the code in your inventory and place the
- buttons under the icons in the same position (ie, push the first
- and last buttons). Now enter the second door (right) in this hall
- (be quick, the paralyzing gun will shoot at you and the another
- one Golem will come!). Use teleporter. In dark hall run ahead,
- avoid paralyzing shots and keep left. Here be aware of two more
- Golems - they are brown this time, and a little harder. Run around
- the hall to fool the Golems and win some time, then run ahead, to
- the corridor on the left side, open the door. Here is the final
- part of this level. In this hall you must place all the crystals
- you have to their slots according to the code. One crystal is
- already at the place, use it for orienation. Do it fast, 'cause the
- Golems are coming. When you did everything right the pyramid will
- appear just ahead of you. Admire this beatyful view for a while and
- exit thru the door on your back, 'cause the Morph guards will start
- appearing from the corridor. Behind the door turn left for another
- door, recharge there, take heat-seeking bullets. Now exit and
- proceed ahead the long corridor. When you are near center another
- monster will run at you. I'm not quite sure what he is, but he's
- invulnerable like Golems and *fast*. You need to overrun him and
- head for the teleporter in the room ahead. After you succeeded go
- ahead, listen to what flying head will say and enter the teleporter.
-
- Level 6 - Landing Pad.
- ----------------------
- As you appear shoot Morph just ahead of you, the droids should kill
- themselves so don't waste time and bullets for them. Kill another
- Morph around the corner. Now approach this strange horny shuttle
- with a floor panel near it, push controls, and...
-
- Level 7 - Underground.
- ----------------------
- ...you're flying! Now you control this bumpy piece of aircraft.
- Here everything is pretty easy - you just fly ahead wasting other
- pilots like you. Try to not bump into the walls and pipes - it's
- pretty dangerous to your health (bear in mind that you can't
- recharge here). It's pretty boring arcade part of the game so save
- often and go where the road tracks you. (In the room with 4
- teleporters take the left one for shortest way.) When you appear in
- a dead end just approach the wall ahead of you...
-
- Level 8 - Morph Mothership.
- ---------------------------
- ...and return for the game proper. Kill Morph, then flying droid.
- Open door on the right, use middle teleporter, step on the switch
- to stop the shooting turret. Go right, kill droid and blade-handed
- guard. Open door on your right in the same corridor kill Morps,
- search locker avoiding those tentacles on the wall - jump over the
- floor switches to fool that creature. Exit and go straight to the
- corridor ahead (where the blade-handed guard was). Visit the top
- room (second incubator), kill everyone, get key from locker. Exit,
- proceed right, in next corridor open the left door, get one more
- key (beware of the Morphs!). Exit, skip the left corridor (with
- forcefield and electric floors), and return to the first corridor.
- Now visit the door on the opposite to the enter side. Kill 2 flying
- drones, go ahead and up the corridor with many floor switches in it.
- Avoid all of the switches - they enable forcefields that may be
- dangerous for you. There will be a door on the right side of the
- corridor - enter it. As you approach the locker 2 Morphs will
- appear behind you - kill them, then shoot the button to kill the
- forcefield. Take everything from the locker, exit and proceed ahead
- the corridor. Kill the guard to your left (behind the forcebars),
- then run to the right part of the corridor - there's an invisible
- switch that turns the bars out. Go ahead, enter right door. Here
- you need to perform a tricky task: to jump between forcefields over
- electric floors avoiding bouncing mines (gulp!). But before you must
- turn off 2 big forcefields that block your way. To do this, step
- first on the floor switch that is nearest to the wall, than on the
- neihbouring one. This makes your way clean - but for a limited time:
- if you get captured between two forcefields you'll have to start
- it all over, so save like hell.
- After you jumped well, open the door, enter the hall (the forcefield
- may appear behind and kill you). Shoot all the Morphs (there are
- lots of 'em). You are advised to ignore the door on the left side
- of the room - there's nothing crucial for completing the game in
- there, but you may inspect it freely if you want. After you've
- finished, open any of the two right doors, kill 2 blade-handed
- guards. Proceed thru, to the left, kill Moprh and run ahead to the
- strangely-shaped teleporter - another invulnerable steel creature
- will chase you! Don't forget to *use* the teleporter! :)
-
- Level 9 - Earth Base: Command Room.
- -----------------------------------
- You appear in a hell of a crossfire - start shooting immediately.
- It is advised to use armor-piercing bulletts (one more clip is in
- the locker to your right). After you shot all the Morphs, the giant
- hulking security droid will come to get you. You can't kill him, so
- just overrun him - run straight behind the boxes (visit the right
- door if you need recharging). In next room, kill machine gun drone,
- proceed ahead thru the door. Talk to the wounded guy in the corner
- - he'll tell you where to get the key to the command room. Use
- teleporter in that room and ignoring the next shooting, run left,
- thru the door. Kill 2 Morps there. Proceed until you find a room,
- where 3 Morphs hold captured one human. Kill the guards and talk to
- the human - he'll give you the key. Exit thru the another door in
- this room (the shooting is over now), use teleporter again, open
- left door, there go right and talk to commander. He'll tell you to
- find Sarah (one of those you are saving) in the next level. Open
- second door, use right teleporter - off you go!
-
- Level 10 - Earth Base: Dormitory.
- ---------------------------------
- The first thing you see here is a human guard. But don't let your
- eyes deceive you - approach him and he'll turn to an alien. Take a
- look at the beautyful realtime morphing (great job, Delphine) and
- beat this sucker down. Proceed to the door ahead and shoot your way
- thru the following rooms (this part of the game is mostly point-and-
- shoot, no puzzles). In one of the rooms you'll find one human in
- uniform, talk to him and he'll give you the access key. Proceed to
- the next door, kill Morphs that hide in the toilet :) . Go ahead -
- there you'll find Sarah. She'll ditract the attention of the guard
- and you must shoot him fast. Approach her and she'll teleport away
- without even saying thanks or bye (those women... :)). In the tiny
- room turn right - go thru this corridor, kill guards and use the
- teleporter.
-
- Level 11 - Reactor Room.
- ------------------------
- As you possibly know already, John (the leader of the human
- rebellion against the Morph empire) has set the bomb in the reactor
- room of the base. Sadly, he couldn't initiate it. Now it's your job.
- Run ahead, ignore giant droid, open next door. In corridor jump
- between the direction arrows - they move you fast to the direction
- they show at, and if you won't be careful, they'll throw you right
- into one of the mines. Open door, overrun another droid, get into
- the door on the right of that corridor, shoot machine gun drone in
- the green room. There are 2 doors in this room - one of them is
- marked "Airlock 1" and the other isn't marked in any way. If you go
- thru the second you'll get the opportunity to recharge, but
- generally "Airlock 1" door is a little shorter way. Anyway, you'll
- apperar in the one of the 2 very similar corridors - they both have
- 2 doors, mines, floor arrows and forcefields.
- You must first visit the farest room - you can see the door to it
- behind the forcefileds. Jump over the floor arrows, then use the
- first door's frame as a safe cover, wait until the forcefields
- move away, then run ahead and to the door (it's a great idea to
- save before). In the next hall you see a lot of arrows on the
- floor - some of them are useful and some of them push you into the
- deadly forcefields. There are also some moving arrows - they change
- the direction where they move you continously. It's all too
- difficult to explain, you need just to get the idea of it and jump
- carefully. Your goal is to reach the control panel on the deep side
- of the hall. After you've done it and used the panel, return to the
- corridor, and now to the first door. Be careful, as you enter the
- door *jump*, not run - there's an invisible switch on the floor
- that turns on the forcefield ahead of you. Enter the door marked
- "Reactor area" - as you walk in you may notice the title
- "Destruction process initiated" on the screen - it means that your
- job is done and must get a hell outta here fast. Don't waste your
- time with the droids - just run to the left side of the reactor
- room and approach the teleporter. You'll be gratified for your
- work and taken out of this place.
-
- Level 12 - The Master Brain.
- ----------------------------
- In the starting room kill the machine gun drone, then use
- teleporter. Up there, jump between the forcefields and electric
- floors. In the hall kill Morphs and proceed ahead slowly, so that
- you won't activate the mines. Keep the left side. Somewhere there
- in the hall there's an another type of Morph - it's like one of
- those miners with bladed hands, but it's half- invisible that makes
- that creature a real pain in the ass. (If you let it get close to
- you, you'll certainly appreciate that cool "liquid metal" look of
- that gyu, the problem is that this may be the last thing you'll
- see :).)
- In this hall there are 2 doors to visit. The first one is just
- opposite the entry - it has a hole near it and if you won't be
- careful these tentacles will rip you in pieces. Behind this door
- there's nothing important but power-ups, so visit it only if you
- require recharging. The second door is right-back - enter it,
- proceed thru the corridor killing those half-invisible guards.
- Enter the door in the end of the corridor, step on the floor switch
- and rush ahead while the forcebars are off. You must sneak past all
- the moving forcefields and jump over some floor arrows that guide
- you to the opposite direction, and you must do it *fast*, 'cause
- those bars won't be inactive forever. If you'll get stuck in the
- middle of that corridor you will start all over (so save before you
- go). In the next corridor jump over the arrows and enter the door
- on the left. Here you encounter the invisible labyrinth - it's made
- of glass and you can hardly see where you can go where you can't.
- Make one step ahead, then left, back, two more left, and now
- proceed ahead and right, to the right forcebar. Step near that
- yellow forcebar and jump thru it (you'll lose some energy, but
- there's no other way. Don't stop running ahead, 'cause the field
- will drag you back again - turn right, run to the door and enter it.
- You must do it all fast, if you won't the Morph blob that appears
- behind you middleways will kill you in one bite, but as you enter
- the door, you are safe. In that room kill all guards, run ahead and
- open next door. Here, step ahead, jump over the floor switch,
- recharge, and jump over the next switch. In the next room run
- ahead, nevermind the shooting turret. Open the door to your left,
- avoid the moving forcefields and proceed ahead to the teleporter.
- After you used the teleporter, go ahead and open the door. Kill all
- the Morphs (there's usually lots of 'em), run ahead and use the
- teleporter. (It's not really a teleporter, this thing just opens
- the second door in this hall.) Open this door (right side if you
- face the entry) run ahead. As you enter, the first human will
- start to morph into that bloody clawed steel monster. Overrun it
- and stopping nowhere follow Sarah (she standed at the back) thru
- the corridor. Open doors, rush into the space shuttle...
-
- You just saved the human race! The game successfully over!
-
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- !! Credits to Bonehead for the walkthrough. !!
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
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